04/10/20: October 2020 - B1 Update


Greetings from the Devlog, today I am happy to announce the first update for Plastic Defense: Bugicide. This update includes changes to the UI, Unit Deployment, New units and Bug Fixes.

Additions/Changes

  • Redesigned the UI of the Battle Map. It now uses a Unit Card system heavily inspired from games such as Steel Division 2 or Wargames.
  • Player units now re-deploy using nodes rather than being dragged to the new location.
    • Nodes are placed with a right click whilst in the re-deployment mode.
    • Each node costs logistic points and has a maximum distance before another node is required.
    • A Player unit can move at Emergency Speed in the re-deployment mode for twice the speed at the cost of twice the logistic points.
  • Player units are now able to choose if they attack the closest or furthest enemy unit within their attack radius.
  • Player units that are attacking air targets now use a different projectile (dark red).
  • Player units are now transparent when being deployed onto the Battlefield.
  • Player units must now be deployed within the Green deployment area and are unable to be deployed within Red deployment areas, outside the map OR on map specific areas such as the walls.
    • Green and Red deployment areas will show when you are deploying a unit.
  • Basic tooltips added for resources and unit orders panel.
  • Increased the maximum player units allowed on the Alpha Map as well as the starting logistic points.
  • Updated the Anti-Air Truck model.
    • Still using my questionable art skills.
  • Added player outpost towers into the Alpha Map.
    • Outpost towers generate Green deployment areas around them.
    • Outpost towers are ignored by enemies and cannot be damaged.
  • Added the jeep to the players units.
    • A lightly armored fast moving tier 1 vehicle.
  • Added the aphid to the enemy’s units.
    • A small, weak fast-moving enemy meant to disrupt the players front lines by having troops focus fire on them.
  • Added an interactive loading screen.
  • Re-deployment nodes only show for the selected unit, not all units now.
  • Fixed an issue with units unable to be deployed if their collision box was next to a Red deployment area.
  • Fixed dialogue portraits loading to late at the start of a dialogue event and too early at the end of a dialogue event.

Bug Fixes

  • Re-deployment nodes only show for the selected unit, not all units now.
  • Fixed an issue with units unable to be deployed if their collision box was next to a Red deployment area.
  • Fixed dialogue portraits loading to late at the start of a dialogue event and too early at the end of a dialogue event.

At this point, I am not sure if there will be any more content updates for the Alpha Map as I'd like to start working on the skirmish system.

Thank you for your support!

Leave a comment

Log in with itch.io to leave a comment.